Halo 5 matchmaking unbalanced - Halo: Reach | Halo Nation | FANDOM powered by Wikia


Microsoft announced Halo 5 for the Xbox One at Electronic Entertainment Expo 2013 . A podcast titled Hunt the Truth marketed the game, focusing on Master Chief's backstory. The game and its related hardware grossed over US$ 400 million in its first twenty-four hours and US$500 million in its first week, outselling Halo 4 , which then held the best-selling record for the franchise. Upon release, Halo 5 received generally positive reviews from critics, with praise directed at its gameplay, visuals, level design and multiplayer modes. However, the game's single-player campaign met divided responses, with criticism directed at its short length, story, writing and ending.

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On release, Halo 2 was the most popular video game on Xbox Live, [5] holding that rank until the release of Gears of War for the Xbox 360 nearly two years later. [6] [7] By June 20, 2006, more than 500 million games of Halo 2 had been played and more than 710 million hours have been spent playing it on Xbox Live; [8] by May 9, 2007, the number of unique players had risen to over five million. [9] Halo 2 is the best-selling first-generation Xbox game [10] with at least million copies sold in the United States alone. [11] The game received critical acclaim, with most publications lauding the strong multiplayer component. The campaign however, was the focus of criticism for its cliffhanger ending.


Halo 5 matchmaking unbalanced

Halo 5 matchmaking unbalanced